Sweet New Features in Cinema 4D Release 20

Cinema 4D Release 20 includes more than just sweet features. It offers entirely new ways of creating 3D artwork that’ll make you feel like a kid in a candy store. With Fields the power first introduced in MoGraph’s falloff system is amplified. Falloff shapes can be layered and tweaked with more flexibility the ever before offering limitless possibilities for experimentation. Fields aren’t
limited to MoGraph either – they control the strength of deformation, define
vertex maps and selection sets and more It’s also easier than ever to work in
MoGraph scenes thanks to Multi-Instances a powerful new option to dramatically
improve viewport performance in scenes with millions of clones. The Volume Builder is the central element in a new workflow based on OpenVDB technology,
and it can be used to easily create complex organic models from simple
shapes. But that’s just the beginning – OpenVDB offers a new way of managing 3D
data that can be used to control MoGraph and exchanged with other applications. Node-based materials offer a fantastic new way to create surfaces and shading effects all within a completely new Node Editor. The power of Nodes isn’t limited
to shading nerds – materials can be packaged as assets with simplified
interfaces that anyone can use, including the ultimate asset – the Uber Material. The world is designed in CAD and it’s easier than ever to bring real-world products
into Cinema 4D thanks to integrated import of STEP,
SolidWorks, JT, Catia and IGES files. Integrating 3D artwork with real-world footage is easier than ever thanks to key workflow
enhancements to Cinema 4D’s integrated motion tracking workflow. The next generation of native GPU rendering arrives in Release 20 as ProRender integration now includes Subsurface Scattering, Motion Blur and
multi-passes amongst other key enhancements. Life has never been sweeter.
Make sure to check out all of Cineversity’s Release 20 tutorials to learn
more about all that’s in store

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