HomeArticlesVR & Cinema – Google I/O 2016 VR & Cinema – Google I/O 2016 By Harry Baker December 23, 2019 Articles, Blog 41 Comments Tags:Cinema, developers, GDS: Full Production, google, google IO, IO, Location: MTV, Other: NoGreenScreen, product: IOT, Team: Scalable Advocacy, Type: Live Event, VR Related Posts Should You Take Your Shoes Off on a Plane? – Agree to Disagree The Split Second You Think You’re A Pervert: Best Bits Of Rhys Nicholson’s Live From The BBC Sala Unirii – 1 Decembrie 1918 – The Union Hall (Alba Iulia, Romania) About Author admin 41 Comments NKPyo May 20, 2016 This was a really inspiring and informative talk, thanks 🙂 Reply Lars Rye Jeppesen May 20, 2016 Wish I could do a presentation as laid back.. good job Reply c widd May 20, 2016 That was probably one of the most inspired talks I have ever seen on VR. Thank you so much! Reply Mike S May 20, 2016 Is there a playlist for all the videos mentioned in the talk? I'd love to be able to watch all of them on my cardboard Reply Mike Downes May 21, 2016 thanks jessica, insightful talk .. Reply Fabio Hofnik May 21, 2016 Where is robyn and rand miller video link? Reply Ryan McClelland May 24, 2016 Can we get a link to the videos? Can I watch them in the Vive using Virtual Desktop? Reply Cosmic May 25, 2016 Still not convinced about VR. It will be exciting to see if it breaks out of niche market/usage Reply Will Hattingh May 25, 2016 This is insightful but is exactly what game developers have been doing for many many years. Open world development took this to a new level, this is also the reason why VR fits so well in a well developed open world game as the world is designed to transport you there and VR just increases the immersion. From a game developers perspective you have to take into account massive amounts of different things, how they relate to each other and also how they impact one another. This includes alterations to the story based on dialogs / actions which is only told from a single perspective in current film. Exciting to see this being explored in film. Reply Joseph DeAngelis May 25, 2016 great talk Reply Michael Brashier May 27, 2016 great talk and video. Reply sugarcoatvfx May 27, 2016 love the talk, lots of inspiration !! Reply Ricky Solorio May 28, 2016 This is so cool. I believe VR will give us films that can tell different stories by how we the users decide to pay attention to in the virtual world film. So cool! Reply VRRay OfMinneapolis May 28, 2016 SHE IS A GENIUS! Thank you for developing these thoughts! Wonderful leadership here! Reply Choong Ching Teo June 2, 2016 Really good talk, thanks for sharing! Reply 이유빈 June 4, 2016 ㄱ Reply Christopher OLoughlin June 6, 2016 Great insight into the production values of this new medium. Reply Shadowsoul June 7, 2016 Very interesting, thanks for uploading! Reply Dark Matter June 10, 2016 VR is just a beginning. Google need to build a full suit type thing so one can play game etc. by actually jumping, running, speaking, doing things one actually do ,, will also be done by character in the game. its like playing game itself in the game world…. Think of riding a dragon. driving a jet. making a living in the virtual world according to ones own choice and use that data to improve real world. Oh man!! YOU HAVE ACCESS TO ONES MIND. Reply Dark Matter June 10, 2016 Hey JESSICA i have a thing for you. What you think of rather than watching movie at a place(i mean on my bed), what if i can move inside of the movie? . I mean just think i am watching TRANSFORMERS and instead of sitting i am like moving inside the movie and watching movie from every angle Drones are fighting front of me and i am like in the movie. Think about the excitement we have if you can create this because i dont have that resources to do it myself right now. so, i am giving you this kinda CHALLENGE. Do it and do it fast before i do it. Dont forget my name. Reply Junho Lee June 22, 2016 The spatial audio is a beautiful technology enough to hypnotize the audience. The 360 degree video creation environment should be prepared for common users who don't know how to make their spatial audio contents. I have tried to make the spatial audio videos using popular-priced 360cam. Reply Maximilian Stottmeister June 24, 2016 She is gorgeous! Reply Javier Treviño June 29, 2016 Great talk. Guys can you reply this comment with your favorite youtube VR videos. Reply duked19 July 2, 2016 Does she really understand what her warped video looks like (7:09)? Was it intentional? A few of the audience certainly seem to see the resemblance. lolhttps://youtu.be/t3xDgONMdlM?t=424 Reply Everything Tech Review July 7, 2016 Great video. How many VR directors does google have? Reply Dejan Gajsek July 8, 2016 The most exciting brains we can have in the back of VR storytelling and filmmaking. Great talk. Reply Bradley R July 10, 2016 had to put this on 2x speed and CC, talks alot without saying alot, drifts all over the place Reply BisexualRealTalk July 11, 2016 Hey Jessica,Yours was my favorite talk! Reply Sowande July 17, 2016 Curating an experience that is supposed to be naturally experienced is so difficult to do without making it seem unnatural. there's clearly a lot of thought going into this. Interesting. Reply ABOUDIAMOND Animation Studio August 2, 2016 " Technology enables art, art challenges technology" a phrase pronounced about 3D animation by someone at pixar… Reply Audiostoke September 12, 2016 I dont think you need to worry to much about attention if there are people there to watch they are there to watch where the action/intention is though it is intersting because in a linear format the story teller can drop a suttle/unexpected message and you have to get it because you cant miss/skip it. though until there are a wealth of worlds there will always be people who would rather play with the box, a bit like me playing GTA I always just cruise around listening to the radio rather than do the missions. but once there Is a wealth of options people will see no point in people tagging on in a story if they can easy just go somewhere else they are interested in (and will miss the subtle beauty/twist that they may of unknowilgly untill the end had to watch in a linier film they thats why the internet is so addictive you get board you can teleport to whatever sparks you interest or gives you a quick dopernine hit. Reply Lester Sagastume October 5, 2016 hydrogen atom clock on her arm? heh Reply Caroline Cox November 8, 2016 Thank you Jessica! I live in the Canadian arctic and am stoked to get out and start shooting. Just need a camera rig! But I'm working on it. Reply Tyler Padgett December 15, 2016 Doesn't VR need to be in 360? Reply Łukasz Pruszyński January 20, 2017 thx Reply Phi Shu January 23, 2017 This is what you get when tech companies hires "creatives," it become less about creativity, and more about creating rules of how one should "optimise" user experiences. Sorry, too many rules, let people explore, freely, stop trying to "direct" them. Reply Minnath Ali February 5, 2017 all in one Reply Minnath Ali February 5, 2017 do basic stuff Reply UMU-i-D September 30, 2017 Unfortunately can't sit still for 29 minutes to watch this whole thing. Reply Rodolfo Peraza October 23, 2017 360 Video is not Virtual Reality, please, stop calling 360 Video VR. Reply Brando Cervera December 19, 2017 These rules are rubbish imo. This doesn't sound like the smartest way to think about movies in VR. One should only be able to look at what the director wants you to look at. Reply Add a Comment Cancel reply Your email address will not be published. Required fields are marked *Comment:*Name:* Email Address:* Save my name, email, and website in this browser for the next time I comment.